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torsdag 5 april 2012

Vs. Cryx and Scyrah

Ahhhhh... I love the smell of Menoth's fury in the morning.
Although the games netted me two losses, I actually won one by default, and lost the other with my flag held high. :)

First battle was against pGoreshade with my brand new Testament-list, where I had him by the balls up until he got help, advice, guidelines, tactics, tips and tricks (basically everything but rolling his dice) from one of the 1337-players we had invited...
He managed to get a slam on my Reckoner, rolling enough to reach the Testament, knocking him over, charging his own models with Goreshade, popping his feat and then charging my sleeping warcaster with the Bane Thralls.

"Game over man, game over!"

... but it turned out he had used a list with 43p and not 35 like I had... meaning I actually won the game by default, but I wont take any credit for it (except pointing it out to him every time I meet him from now on). :)


My next game was 50p of Harbringer against 50p Ossyan.
Prior to the game I thought to myself not to get too stressed up and dismayed over this game, since he was, after all, a much more experienced WM-player than I am, and had built his lists for the Swedish Masters taking place this coming weekend on Gothcon.

We got the "Sacrifice-scenario" (or rather, I rolled for it), which was totally new to me.
I sent my Errants + Vilmon + Nicia + Rhupert + Covenant up towards the control zone. Which was something that turned out fairly effective. :)
In fact, I barely missed one attack roll (I know I missed the first one with Nicia though, otherwise I would've gotten the first point and might've won by CP, but nevertheless) or any of my many, many damage rolls.
My opponent on the other hand missed with more or less everything he threw at me, and when he actually did take my models down, I had tough and no knockdown to celebrate his deeds with.

In the end, he couldn't clear me out of the zone so he had to go for the casterkill, which he succeeded in with 2 jacks, 3 bow-dudes, his caster and a sniper.

So victory was his, and rightly so. :)

After-match thoughts:
• Full Errants + UA + Tough and no KD is pretty freaking silly and hard to get rid off, especially when you throw in Nicia in the mix. Not that she brings any buffs or anything like that, but she is INCREDIBLE. Love the little girl already.
• Bring Vassals. I should've just left the Knights Exemplars at home for this fight, and taken two Vassals to go all-out on shooting with the Vanquisher and Reckoner.
• A 6p Crusader is a perfect "throw away" jack, I had him a bit back to try and use him as a counter-charge-jack in case my opponent played aggressively, but he didn't do anything for the whole game.
• Harby is so much fun to play. :) She needs to be a bit more centered though, even if she at least was way out of range of the Mage Hunters, I might've used her spells a lot more if I didn't play her so overly defensively.


All in all, a great game, and a game where I learned about how other opponents think and act.
He was obviously a bit more experienced than me, both regarding his own list, the scenario and the game as a whole (I have only played Harbringer once before), but it didn't feel like I was totally bashed away.
Given that I rolled very good with my Errants and Nicia, but on the other hand he blasted two of my heavy warjacks in one turn with just 4 Mage Hunters. But it just feels good to know that even if me and my gaming group are still rather new to the game, we are by no means push-overs and totally lost.

:D

Yay!

måndag 21 november 2011

Battle #857 against Circle..

Yup, we fought it out again.

Decided first to make it to 35p, but my friend wanted to try out his new models so we pushed it to 45p instead.
Sadly, no pictures were taken for a few reasons (he had a lot of unpainted models, his daughter wanted a lot of attention, and we were both very very tired).

I needed to use my TFG with UA so the army was based around that, with pSeverius as the Warcaster.
I also had, Bastions, the Avatar, Reckoner, Wracks, Blessing of Vengeance and the Paladinsquad of doom.
We (I) wanted to try out one of the other scenarios, turned out it was pretty much to my advantage, but I swear that was not my intention.

Thoughts from the aftermath:
- TFG + Defenders Ward = a very good frontline / tarpit. A full unit stood their ground against Feastlord, Argus and their defensive stats kept my opponent from even trying to hit them with his Reeve-solo, a full unit of Druids and a Gorax. They successfully camped an objective for three turns without it even getting close to be contested.
- Paladinsquad of doom (Vilmon + 2 Paladins) is crazy good it seems, especially when fielded together. Running up and parking one on one objective won me that one, even while getting attacked by Wolf Riders, the Reeve-solo and the chap leading the summoning stones.
- Blessing of Vengeance: Didn't bring anything extra to the table, sadly. A missed arc'ed immolation was all it was used for.
- pSevvy is great with all his buffs. incredibly satisfying to play with, a powerful backfield caster with an arc node is just silly.
- Bastions survived the slaughter of a full unit of Wolves of Orboros + UA and the onslaught of the Ninja Wolf (Stalker I think it's called) for three turns, enough to hold their objective.
- Avatar is intimidating, and very hard to get rid off. :)

Oh.. and I won. 9 control points in 4 rounds (I had all three points for 3 rounds, while my opponent had 0 points for 4 rounds).
Menoth is pretty powerful in the defensive game with the buffs and elite infantry. :)

Go Menoth!

(Next time I promised to use my Skorne. Just gotta finish painting them...)

onsdag 5 oktober 2011

Battles fought and (almost) forgotten...

Took me long enough to update the blog about the latest developments, I blame my son, and my laziness.

So, we had a few fights a couple of weeks ago, 15p battles, me (Menoth) vs. Khador, Circle vs. Cryx and a lot of talking in between. :)

My fight against Khador went perfect for about 95%. The other 5% cost me my Warcaster. Silly game.

I fielded a 15p eKreoss list consisting of:

- eKreoss
- Crusader
- Dervish
- Min. Choir
- Hierophant (my new favourite)
- High Paladin Vilmon
- 2 Paladins of the wall.

My opponent fielded:

- Butcher
- Dawg
- Destroyer (I think...)
- Juggernaut (I think...)
- Widowmakers


For two turns I just walked upfield, keeping Hymn of Passage up on the Warjacks, and Impervious Wall on the Paladins and hid the rest of the army behind them, he flanked me with his Widowmakers and eventually took out my Hierophant before getting killed by two Paladins and Kreoss.
Upon arriving at his Warjacks he blasted three of my Choir-boys halfway around the world and cut one arm off of the Dervish. The next turn I decided to pop the feat and clear the house of his Warjacks.

Which I did. After my turn was up, all he had left was his Warcaster and his pup.

Up until this point, I had not yet come across anything that could slow me down properly, but now, the last 5% of the game kicked in.

My first mistake was showing my Warcasters face on the wrong side of a building, my second was forgetting about free strikes on his warcaster charging past one of the paladins, and the third was me totally forgetting that wrecked Warjacks leave a wreck marker, slowing advances and giving cover.

Needless to say, the Butcher handed my ass back to me in very tiny kebab-pieces on his charge-feat-totally imba-turn.
He won fair and square, we both forgot about the wreck markers and free strikes (he could've just moved his dog closer to my paladins to deny the paladin any free strikes on the Butcher), but it was a bit frustrating to lose a game like that. I had total control of the board, had both 'jacks left as well as the Paladin Squad of Doom with full boxes. I probably wouldn't have needed the Warcaster to charge in like that.

Well I learned my lesson. (Don't play against Butcher on 15p games that is.)


---------------------------------------------------------------------

We also had a few battles at my place the other weekend, mostly 11p battles to get the new players in on it. I think all of them ended with the new guys getting there dreams and hopes crushed by the not-so-polite-but-more-experienced-players. :)

I went up against Circle (yay Circle, that's new) 35 points baby!

- eKreoss (my new favourite)
- Reckoner
- Hierophant
- Min. Choir
- 3 Bastions
- Full Zealots + Monolith (also a favourite)
- Knights Exemplar
- High Paladin Vilmon
- 2 Paladins
- Madelyn Corbeau
- Vassal

Exactly what my friend fielded I will probably never know, but I think he had the following:

- Baldur
- Woldwarden
- Argus
- Gorax
- Warpwolf
- Min. Wolves of Orboros
- Blackclad Wayfarer
- Lord of Feast
- Druid Wilder
- Shifting Stones with Stone Keeper

( <--- Deployment (me on the opposite side).)

Turn 1:
- Menoth:
My first turn ended after me just advancing upfield behind a wall of Zealots and the Paladin Squad running up my left flank and the KE's on the other flank buffed with Sacrosanct. I wanted his Lord of Feast to be forced away from the KE's to use them as a counter charge or something similiar.

- Circle:
He charged my Zealots with his Lord of Feast, killing 5 in one swoop, and advanced towards me with the rest of his army.

Turn 2:
- Menoth:
I popped the mini-feat with my Zealots (basically making them immune to damage for one round) and spread them out in front of the rest of my army and tried to chuck a few bombs at his Warwolf (all but one of them missing the target). With help from the Vassal, the Reckoner then put two large holes in the WaWo (should've fired his gun first, giving the -def debuff on the WaWo, making it easier for the Zealots, but I got that right in the turns to come). My KE's missed the charge on one of the Stones, but I now forced him to charge the KE's with his Argus and Woldwarden, leaving my right flank denied for one turn.
My Bastions charged in and chopped the Lord of Feast to little bits and the rest steadily walked and ran into his half of the field.

-Circle:
His Argus and Woldwarden slew all but one of the KE's making the last surviving one a real monster!
His Warlock moved into position within the wood and the rest walked towards me.

Turn 3:
- Menoth:
I can't really remember exactly what happened during this turn except for me shooting with the Reckoner and throwing all the bombs I could at his WaWo and getting him down to just a few boxes, and charging his Wolves of Orboros with Vilmon (sacrificing him for a charge with the other non-reach-paladins the next turn).


-Circle:

He charged Madelyn, killing her in the process, with his Argus, and shot my last KE (I had totally forgot about him during my own turn) with one of the solos (don't know which). His Wolves ran in to kill Vilmon but only got 4 of his boxes! Great Success! :D

Turn 4:

- Menoth:


eKreoss feat party dancy time! (click it for maximum feeling)
With the pieces now set up perfectly I decided that it was feat-time and popped it early so everyone could make the best use of it. The Bastions slew the Argus, the remaining zealots charged one of the Shifting Stones (rolling double 6 on the damage roll!), one Paladin killed the WaWo, the Reckoner took out the Gorax, Vilmon and the other Paladin killed all but one Wolf of Orboros.
Very devastating for my friend, now missing three out of four beasts and more or less all of his Wolves. Very satisfying for me. The only way he could get out on top was if I screwed up this by myself.

- Circle:
He popped his feat and gave his all to get a few tries at assassinating my Warcaster with his remaining forces, casting spells and trying to spray me with everything he could get in range.
But alas, his overboosted powerfield proved too much and in my next turn my Bastions got his Warcaster down.


Wow. One of the best battles I have ever fought. I went for an infantry heavy army with a solid block of Zealots to both suck up damage on the mini feat, and also trying to focus-bombing a few targets to soften them up for the Reckoner, Bastions and Paladins to finish off.
My plans went perfectly, I decided to sacrifice the KE's (even though they were my latest investment) since they would be too dangerous to be left alive, and also let him charge me with his Lord of Feast. I knew that I would get the counter-charge in my next turn, so better have him downing a few Zealots than charging anything more important.
This made it perfect for my feat-turn, when everthing I wanted to charge was in range of my forces.
The trap slammed shut and killed more or less his entire force in one turn.

eKreoss' feat turn is insane. Especially with this much infantry, I had won half the battle before we even started since I fielded so many models.

Gotta get another big battle again...

tisdag 13 september 2011

15p Menoth Vs. Circle... again...

Surprise!

I'll just keep it short, it has to be getting a bit boring to read these battle rep's now...


PoM (same as last time):
- pKreoss
- Hierophant
- Crusader
- Repenter
- Choir (min)
- Bastions (min)
- Wracks










CO:
- pKaya
- Feral Warpwolf
- 2 Argos
- Gorax










We rolled for deployment and I won the roll and opted to go first.











Turn 1:

PoM:
I advanced up towards the building in the middle, casting Defenders Ward of the Bastions, and casting Lamentation to have it upkept through the battle (pretty effective against Hordes it seems). I then split the force and let the Bastions take the right side of the building and the rest on the left side.




CO:
He switched sides with his Wolf and one Argos, splitting the army in two and advance towards me.







Turn 2:

PoM:
Ok, let's face it, this time I was the lucky one. There was not too many shabby rolls on my behalf this evening, I can only remember two stinky rolls on my behalf, all of the others were average or above. So I guess it evens out in the long run. :)

Anyhow, this turn was when stuff went down hill for my opponent.
I moved Kreoss closer to the building and popped the feat, knocking down everyone of his models in one go. Sweet so far. The Bastions killed the Warpwolf and a boosted Repenter seriously hurt both one Argos and the Gorax, crippling their spirit (I think it was, the one which causes them to be unable to get forced).
The last thing I did was moving up the Crusader next to the Repenter (quite a menacing team).


CO:
Wow, he had taken quite a beating, not realizing just how dangerous Bastions-on-the-charge could be (POW12 with Reach and Weapon master + charge is pretty dang nasty), and it cost him his Warpwolf. I can't really blame him though, they got eaten by the Lord of Feast last game, not too inspiring or frightening. Also having two out of three surviving beasts with a crippled spirit might not be a great way to go all in offensively.

He decided to take a few steps back and heal as much as he could to get in for a charge in his next turn.








Turn 3:

PoM:
I love Reach. It's especially good on slow models, now they got another 2" threat range thanks to it, making them formidable as long as they are not tied up in melee.

This turn, I decided to try to tie up the Warcaster in melee with my Bastions, their Sanguine Bond makes them very hard to kill if used correctly, and then charge in with my Warjacks to finish her off in my next turn.
... and it worked out great. I scored a few boxes on her and opened up for a charge during my next turn.
The rest of the force advanced to go for the kill in the next round.

CO:
At this point there really wasn't too much for him to do, he tried to kill the Bastions in melee, but the SB mentioned above was just too powerful and he just managed to kill one of them. And thanks to their ability and a mistake by my opponent by killing them in the wrong order, one of the Argos eventually ended up outside of melee range.



The final turn ended swiftly after I charged his remaining Argos with my Repenter, and killing it and just moving one Bastion slightly behind the other one I got at charge in with my Crusader on Kaya and he made pretty short work of her.





My thoughts after the battle:
Those Bastions are SCARY when they get to charge, also with Defenders Ward on them they are very, very hard to kill, thanks to both the spell and their Sanguine Bond.
I was very satisfied to see him getting lured into my trap (It's a trap!), underestimating the might of the Bastions (thanks to them being useless in our last battle). Also crippling his force early on with the killing of the Warpwolf and the crippling of two other beasts turned the battle in my favour.

Although I must admit, I can't really see the purpose of pKaya on points as low as this, he might've fared better with someone else leading his army.

But still, very satisfying win, my tactics worked perfectly, and for once, the Dice Gods were on my side (probably thanks to my army being fully painted for the first time!).

fredag 9 september 2011

15p Menoth Vs. Circle

I know, it's getting a bit dull reading about me getting my ass kicked all the time but that's all I can give you at the moment. :C

We tried to go for a quick game, but it took us two hours to complete (still a bit noobish I suppose).

This time we didn't take notes when fighting but my friend took a few pics to show off all of our (... my...) new terrain. It looks marvellous, not even since my older 40k days have I played on such a diverse and awesome battlefield with a wizard tower, two ruins, four patches of forests (a few too many when fighting Circle...) and a hill, all of it painted and ready.











(Please excuse the bags in the background, we had laundry day...)











Thoughts from the battle:
  • My opponents feeble double-1 roll on his last Lord of the Feast-attack on my last Bastion. That was _quite_ satisfying.
    Unless you consider the fact that he had just killed the other two Bastions, and then later went on to almost kill my Caster after butchering most of my choir. (Lord of the Feast is retarded awesome, at least on this level.)
  • My own feeble double-1 roll during my feat turn while trying to roast his Argos (with it's survival, this critical miss most likely cost me the entire game... Stupid Repenter...).
  • My opponents inability to roll anything beneath average (except for the above statement).
  • He took down my last boxes on pKreoss with his Warlock on his very last roll for his turn. The EXACT amount of boxes. Insane.
  • My Repenter survived the attacks from a Woldwarden (for two turns) and one Gorax (for one turn) without any system failures. That rocked. Even though I will never forgive him for his critical miss.
  • I lost because I have not yet painted ALL of my army. The dice gods do not favour me yet...
... until next time tree huggers, until next time...

torsdag 1 september 2011

Menoth vs. Circle 19p

My friend and I decided to try out a game of 19 points against each other on a 4' x 4' feet field.

Since I don't have any real 19p list I gave it a try with my 15p Reznick-list + a repenter.
It didn't work out too well...
My list:
- Reznick,
- Reckoner,
- Repenter,
- Max. Holy Zealots,
- 3 Wracks,
- Min. Choir
- Madelyn Corbeau
- Hierophant

I had hopes of a possible overpowered assassination-run since we had quite a field to play in, plus Reznik is a monster in melee. At least.. that was the plan...

He fielded:
- Krueger
- Warpwolf
- Gorax
- 2 Argus
- 6 Wolves of Orboros




The roll-off ended with me being the first deployer and attacker.

Deployment:

Protectorate of Menoth: (Marked in white on the photos) Ok, before you chop my head off, I realised (way too late) that I didn't need to deploy my Wracks THIS far up the field, more on that later.
I placed my Warjacks and Reznick + Hierophant + Madelyn on my far right, for some sort of a flanking manouvre, and my Zealots in the middle of the field, planning to go for a refused flank tactic.




Circle Orboros: (Marked in brown on photos) Two Argus' and Wolves of Orboros on his left (facing my caster and jacks) and his Warpwolf and Gorax on his right (facing my Zealots).







Turn 1:

PoM: Advancing up field, nothing fancy, casting Iron Aggression on the Reckoner. Turned my Zealots inwards towards my right flank.

CO: He started by casting something really nasty on his Warpwolf and made him fly over the building trying to charge my Zealots but he came up just short of them, but in a great position for next round. Otherwise just advancing with his other beasts, then casting something lightning'y (Electrical Tendrils he tells me) on his Wolves, giving them reach and and chain lightning. He then charged them at my Zealots, killing 4 in just two hits. Ouch. First blood to Circle Orboros.

Turn 2:

PoM: I desperately threw Fire bombs on his Wolves, killing all but one, and also taking a few boxes off of his Gorax with another rather lucky bomb. My choir-pumped Reckoner and Repenter killed one of the Argus in a fine display of "BURN HERETICS, BURN" but I was getting more than a bit nervous about his WW who could now do as he pleased with my Zealots.
I decided to sacrifice them to get Reznick into a better position for the next turn, and I felt a bit confident that this might work out according to plan...

CO: Wow. He seriously messed up my plans by going after the two Wracks (yellow circles) that were close enough for him, his remaining Wolf of Orboros with reach blew up the first Wrack, killing all but three Zealots and himself. The remaing Argus then charged my other Wrack, turning two choir boys into mush and hurting my Hierophant and Madelyn with a few boxes, as well as Reznick... Doh.
His WW charged the remaining Zealots and killed the two he could reach (leaving me with just one poor bomb hurling mainiac).

Turn 3:

PoM: Ok. I admit it, my overconfidence in my warcaster cost me his life. I overvalued his capabilities in melee against a Warpwolf.
I decided to go for the kill of his WW since his death would mean that there were not much my opponent could do to hurt me once it was off the field.
I used Madelyns ability to get the extra 3", plus casting Engine of Destruction on Reznick, giving him a wicked 11" charge range with boosted abilities, plus I saved up a few focus to make sure I finished the big bad wolf off.
Two damage rolls of 5 and then 6 on THREE DICE cost me this game, I was nowhere near killing it. It didn't matter that I one-shot his Argus with my Reckoner, or that the Repenter was closing in rapidly on his Warlock. My feeble rolls and overconfidence lost me the game.

CO: He didn't have to do anything really, with three fury-boosted attacks, his Warpwolf ate me alive.

Circle Orboros Win.








All in all, two turns of more or less even destruction on both camps, and on e turn of moronic overconfidence. I should have hung back towards my Warjacks and maybe getting a shot or two off to take him down a few boxes. But I didn't, and my opponent ate me alive fair and square.
His plan to attack the Wracks turned out great, decimating my Zealots and my choir as well as taking a few boxes off of Madelyn, the Hierophant and Reznick. And limit me to just one Wrack.


... can't wait until next time! The Creator shall have his revenge on the heretic followers of the Devourer.

lördag 13 augusti 2011

Moar games!

A few of us from my gaming group decided to hook up and play a few games. 11p painted was what we settled for, and still 2 out of 5 had unpainted figures and proxy'd a few models.
But it was ok, we are only just starting so its understandable that not everyone is a paintlover like me.

So we had:
- Circle Orboros (starting box + Gorax, - one of the Argus).
- Protectorate of Menoth (me with the starting box).
- Cryx (with starting box).
- Khador (with Butcher and dawg and two heavy jacks).
- Retribution of Scyrah (a supertweaked list, perfect for low point games against jack-heavy lists... I'll get to this below).

Since I had to visit the midwife to check up on my son's hearing and seeing (they were both perfect) I arrived a bit later than the others.
They had decided to play the games on 2x4ft, which was just as good since we only had the starting sets. My Circle-friend went up against Khador in what seemed to be a great game, ending with Butcher down to 3 boxes due to a semi-failed assassination attempt, but he snapped the victory after butchering (har-har) pKaya in the following turn. The game switched sides a few times and I wish I hadn't played my game and witnessed theirs instead.

My first game was pure disaster. I went up against a mega-tweaked list, perfect for killing warjack-lists (like all starting sets are) and got my ass handed to me, in pieces.
He had:

- Kaelyssa (I think)
- 1 Phoenix
- Mage Hunters Unit
- Assassin Mage Hunter

After killing his Mage Hunter Solo with my Repenter I was basically owned for the rest of the game, his combo of the spell that makes one model stationary + the one that transfers damage to my warcaster for every box my warjack is damaged + the Mage Hunters made fairly quick work with me. Failing the rolls on my feat-turn didn't help either.
Anyway, I bet he had a blast, me not so much.
It reminded me in some ways of when an old friend of mine taught me how to play Magic the Gathering by giving me a red deck, and himself having a white deck with circle of protection: red.
All I really learned was that I will never play against that fellow again.
Ok, it was not that harsh, since his list will not be this overpowered when we reach higher point games, so I will definately play him again, no hard feelings even if he claimed that he just chose with the looks in regard.... (yahh.. right...).

My next game was against Cryx and it was a much closer game than the one before.
He charged his little chickenjacks at me with the bigger one following behind them and his Warcaster behind that.
The game was mostly distinguished by the feeble dice rolls from both of us with nothing dying in the first two-three turns.
After a few turns I got to taste the danger of ghostwalk. He kicked his feat off and walked his big Bonejack right through my Repenter and Crusader and up to my Warcaster. Once again feeble rolls snuck in and after getting Kreoss down to just 5 boxes he missed with his headbutt-powerattack so my Caster survived. I beat his Bonejack up seriously (only a few boxes remaining) with my Caster in the next turn, and missed with both a boosted attack AND my extra attack with my Repenter. His next turn he once again used ghostwalk but this time on one of the smaller chickenjacks but failed to do any damage with it, and thanks to his Bonejack being massively damaged he didn't take any boxes either.
In my final turn my Warcaster killed his Bonejack and my fully boosted Crusader and a Repenter and took out his Warcaster once and for all.

The best part in that battle was when I forgot my feat. Twice. During the feat turn.

Uberfail.




Otherwise I would probably have gotten his smaller jacks down. But hey, I still won and it was a much more satisfying game (not only because I won) than the first one.

fredag 29 juli 2011

Third WM-game 11p Menoth vs. Circle

Third is a charm! This time we decided to try and do it more by the book and more unforgiving if we forgot to do certain things (no more 40k-turns and so on), to get a more proper feel of it.

This time it felt like a proper win on my behalf (my first win was just lucky since none of us really knew what the hell we were doing).

Before we started I decided not to let him control my movement, but instead try to make him have to do the regrouping and hopefully giving me a slight advantage.
I placed my warcaster just out of reach from his Argos and "forced" his Warpwolf to take a detour around a building, making me taking on his army in pieces instead of having him smashing into my lines like a coordinated wall of bulldozers like last battle.

He used one of his Argos to try and take a potshot at my caster (I had actually forgot that he could give them pathfinder), but he couldn't really reach him (something like 0,5cm from the 0,5" melee range) and moved up with his other Argos and his warlock on the same flank, leaving his Warpwolf alone on the other.
I decided to pop my feat, knocking down everyone except for his big wolf, killing off both his Argos', he then teleported his WW to his WL to protect him but we both knew it wouldn't end up in any other way than a Menoth win.
Bravely he charged in with his WW and his warlock, and managed to get a few boxes off of my caster due to Kayas reach.
Though after a completely moronic turn I forgot about the "don't think its 40k..."-rule and moved all of my warjacks into melee without using any of them to actually trying to hit the warlock, except for the Repenter which, of course, missed with its attack.
Me being a cocky sunnuvabitch I just boosted an Immolate and threw a fireball at Kaya, wounding her but not killing her.
The next turn was a rather one sided affair though as I managed to take off the last few boxes on Kaya and still having my jacks left (though quite damaged thanks to the WW).

Lessons learned:

- His Feral Warpwolf is REALLY dangerous when he charges, since he is both fast and very powerful, almost managing to scrap my boosted Crusader in two turns of melee (although we later discovered that he had mistakenly used pathfinder on him when he charged).
- Know your reach and range, always meassure using your Casters/Locks control area before doing anything overzealous or stupid, it almost cost me my Warcaster during the first turn.
- Continually ask your opponent about his special abilities on his units, I forgot he could get pathfinder on his Argos!
- Try to keep your spells and feats in mind at all times, "if I wait another round, will I get better effect from it, or should I use it now to force him into changing his battle plan if I can get a few boxes in or even kill something?".
- As a Hordes-player, don't forget you can regenerate some damage using fury, as well as spread your Warlock damageboxes around to beasts in the vicinity.


All in all, a great game for me, a slightly less enjoyable game for my friend (I guess), it's never fun to forget about abilities and missing a vital charge by just a few millimeters.

Hopefully the next game will come in a not-so-far-away future!

Second WM-game 11p Menoth vs Circle

A few days after our first battle royale we decided to have another scrap, same forces but with a little more experience inside our vests.


This time it went better for my opponent and a lot worse for me.
The first game ended with me having all of my jacks and my caster still on the table and him getting wiped of it.
Now when we faced each other again, things went a lot better for him.

He ran hard up on my left flank, forcing me to move about with my comparably slow warjacks. He locked my Crusader and Repenter in melee, disabling my Repenter fairly easily. I charged in with my Revenger and took out one of his Argos.
He charged his Warpwolf at my Crusader and almost had him down, my warcaster charged up and tried to kill his warlock, but failed with just one box left!
After a teleport of his warcaster he managed to get his big bad wolf in melee with my caster and scrapped him utterly.

Although we did quite a few mistakes this time as well (not using his teleport correctly and so on) it actually felt better, even if I lost.
We both learned how effective a proper assassination-run can be, as well as enjoyed how close I came to victory after I got my ass kicked, and then, just one teleport and a few good hits from his Warpwolf and victory was his.
Very good game and we definately felt that this was a game for us, fast paced, rewarding and punishing and a lot of fun.

First WM-game, 11p Menoth Vs. Circle

It was actually a few weeks back, but I felt that I might as well type down anything I remember from that fight, since it was our premiere.

We decided to play with the mini's from the starting boxes of our factions, Protectorate of Menoth (pKreoss, Crusader, Repenter, Revenger) for me, and Circle Orboros (pKaya, 2 Argus, Feral Warpwolf) for my friend. So 11p it was.
We had a few misunderstandings and misconceptions since it was our first time, we both did the "40k turn mistake" and moved all of our Warjacks/Warbeasts before shooting with any of them, but decided to let bygones be bygones, at least for now, so we could catch up on the rules.

After a turn or two of mostly searching the rules for "how to do anything..." we ended up in melee, I popped my feat and managed to knockdown all of his models in one go, my Repenter cooked one of his Argus and my Revenger and Crusader killed his Warpwolf (his other Argus had died the turn before), leaving him with just his Warlock, a rather one sided fight, since he got his Argus out of his control range and did not know of my feat.
Plus we had some trouble with remembering his regeneration-rules and my continous effect: fire.
But it was an ok test, we got a feel for it and made lots of mistakes, proper noobs in other words.